Nature’s Bidding won Best Use of Theme at GGJ 2026 and Official Selection at SFGE
Quick Takeaways
Architected a server-authoritative multiplayer system for a 4-player party game
Designed a persistent, network-synced player data layer
Built a extensible ScriptableObject-driven status effect framework
Solved distributed-systems-style race conditions
Developed custom Unity Editor tooling
Showcased at Global Game Jam 2026; scheduled to demo at Southern Fried Gaming Expo
Led production planning and task scheduling across a multi-disciplinary team
Built and launched the game's Steam page ahead of the expo demo
Drove production across a multi-disciplinary team from pitch to shipped product
Nature’s Bidding is a WIP game slated to playtest its first Steam demo at SFGE 2026. It was previously demoed at GGJ 2026 and won Best Use of Theme.
Nature’s Bidding is a 4-player arena fighter with a roguelike round structure. Reverse bid to avoid gaining terrible cursed masks, shop for tarot cards and artifacts with remaining gold, and fight in an FFA-style combat phase to see who will be the first to win 3 rounds!
The Team:
The same core Several Confused Clowns team with a few added members this time! Nick, Katie, and Kayley brought a ton of new support to the art team, helping shape Nature’s Bidding into what it is today.
My Work on Hog Heist:
Programming
Leadership
Design