Nature’s Bidding won Best Use of Theme at GGJ 2026 and Official Selection at SFGE

Quick Takeaways

  • Architected a server-authoritative multiplayer system for a 4-player party game

  • Designed a persistent, network-synced player data layer

  • Built a extensible ScriptableObject-driven status effect framework

  • Solved distributed-systems-style race conditions

  • Developed custom Unity Editor tooling

  • Showcased at Global Game Jam 2026; scheduled to demo at Southern Fried Gaming Expo

  • Led production planning and task scheduling across a multi-disciplinary team

  • Built and launched the game's Steam page ahead of the expo demo

  • Drove production across a multi-disciplinary team from pitch to shipped product

Nature’s Bidding is a WIP game slated to playtest its first Steam demo at SFGE 2026. It was previously demoed at GGJ 2026 and won Best Use of Theme.

Nature’s Bidding is a 4-player arena fighter with a roguelike round structure. Reverse bid to avoid gaining terrible cursed masks, shop for tarot cards and artifacts with remaining gold, and fight in an FFA-style combat phase to see who will be the first to win 3 rounds!

The Team:

The same core Several Confused Clowns team with a few added members this time! Nick, Katie, and Kayley brought a ton of new support to the art team, helping shape Nature’s Bidding into what it is today.

My Work on Hog Heist:

Programming

Leadership

Design