Hog Heist won the Best Overall and Best Sound Design Awards at the 2025 GCPL Annual Game Jam.

Quick Takeaways

  • Unity 3D

  • Programmed player controller & state machine

  • Heavy use of OOP for stealables & shatterables

  • Used Unity Leaderboards API to create online leaderboards

  • Used Steamworks API to implement achievements through the Steam platform

  • Managed code worked on by several team members over a long period of time

  • Showcased game at Gwinnett County Public Library Game Jam and Southern Fried Gaming Expo

  • Organized schedule and tasks

  • Full release on Steam to over 400 players

  • Drove production across a multi-disciplinary team from pitch to shipped product

Gameplay clips from steam build

Gameplay clips from the GCPL build on itch.io.

Hog Heist was first created over the course of a month and a half for the 2025 GCPL Annual Game Jam. The game won the Best Overall and Best Sound Design awards. The game would go on to be an official selection for the SFGE 2025 Indie Showcase and release on Steam after a total of 5 months of work on the game.

Hog Heist is a game about a hog stealing art from a museum — or stealing benches, or tables, or light fixtures, you can steal the cops chasing you as well. You can steal anything that isn’t nailed down, but be careful! Valuables in the museum are fragile, and hogs are not known for being very good at gently handling valuable objects. Most things you can steal can also shatter.

In Hog Heist, your goal is to fill your truck with enough valuables and escape. You will have to navigate the museum, search for valuable items, dodge those strange humans in blue uniforms, and try not to drop your items as you bounce and bustle around the museum!

The Team:

This is not the first time I’ve worked with this team. Together, we also won the Most Innovative Award at the CMII Global Game Jam with our game Bubble Trubble, only a couple of months before we won GCPL 2025.

My Work on Hog Heist:

Programming

Leadership

Design