Duck Duck Shoot was an idea I never thought would make it off the pitch deck. I pitched it to my Game Engine Pipeline group at the start of my senior semester. A few months later, we had the game everyone was talking about at the GSU Student Demo Day.
Quick Takeaways
Unreal Engine 5.4.4
Blueprinted dynamic modular duck generation and behavior
Blueprinted character control and animation graph, including swimming and buoyancy
Pitched idea to team members and class
Organized schedule and tasks
Finished game from pitch to shipped product
Gameplay footage of Duck Duck Shoot
You are a goose. That means it’s your job to protect the pond and the ducks in it. You have a gun, so your job would be pretty easy if those gators hadn’t gotten so smart. The gators have learned to blend in and pretend to be ducks! That means that some of these cute little “ducklings” have a bullet with their name on it. Trouble is, you’ll have to figure out which ones.
Talk to witnesses, watch the ducks for clues, investigate crime scenes, don’t forget to take notes on your handy clipboard, and shoot those gators!
The Team:
Max Gardner: Modeling and VFX
Katie Ryckeley: 2D Artist, Music, and Animation
Kayley Hung: UI Artist
Christian Williams: Programmer
My Work on Duck Duck Shoot:
Programming
Blueprinting
Dynamic modular duck generation
Duck behavior AI
Swimming
Buoyancy
Character control and shotgun
Leadership
Pitched idea
Wrote schedule
Delegated tasks
Organized team